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PebbleOS
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#include <applib/ui/property_animation.h>#include <applib/ui/window.h>Data Structures | |
| struct | CompositorTransition |
| Implementation of a compositor transition animation. More... | |
Typedefs | |
| typedef void(* | CompositorTransitionInitFunc) (Animation *animation) |
| Set up the transition animation. | |
| typedef void(* | CompositorTransitionUpdateFunc) (GContext *ctx, Animation *animation, uint32_t distance_normalized) |
| Draw one frame of a transition. | |
| typedef void(* | CompositorTransitionTeardownFunc) (Animation *animation) |
| Clean up after a transition finished or was cancelled. | |
| typedef struct FrameBuffer | FrameBuffer |
Opaque framebuffer type, see applib/graphics/framebuffer.h. | |
| typedef void(* | CompositorFrozenCallback) (void *data) |
| Called once the compositor is frozen. | |
Enumerations | |
| enum | CompositorTransitionDirection { CompositorTransitionDirectionUp , CompositorTransitionDirectionDown , CompositorTransitionDirectionLeft , CompositorTransitionDirectionRight , CompositorTransitionDirectionNone } |
| Transition direction, from the current position to the next. More... | |
Functions | |
| void | compositor_init (void) |
| Initialize the compositor. | |
| void | compositor_transition (const CompositorTransition *impl) |
| Start a transition. | |
| void | compositor_transition_render (CompositorTransitionUpdateFunc func, Animation *animation, const AnimationProgress distance_normalized) |
| Render one transition frame with the given update function. | |
| void | compositor_render_app (void) |
| Write the app framebuffer into the system framebuffer. | |
| void | compositor_render_modal (void) |
| Render the modal window stack into the system framebuffer. | |
| void | compositor_modal_render_ready (void) |
| Notify that the modal needs to redraw itself to the display. | |
| void | compositor_app_render_ready (void) |
| Notify that the app has a new frame for the display. | |
| FrameBuffer * | compositor_get_framebuffer (void) |
| Get the system framebuffer. | |
| GBitmap | compositor_get_framebuffer_as_bitmap (void) |
| Get the system framebuffer as a bitmap. | |
| GBitmap | compositor_get_app_framebuffer_as_bitmap (void) |
| Get the app framebuffer as a bitmap. | |
| bool | compositor_is_animating (void) |
| Check whether a transition between apps or modals is in progress. | |
| void | compositor_set_modal_transition_offset (GPoint modal_offset) |
| Set the offset at which modals are drawn during transitions that redraw them. | |
| void | compositor_transition_cancel (void) |
| Stop the current transition, if any; its teardown completes the switch. | |
| void | compositor_freeze (CompositorFrozenCallback callback, void *data) |
| Stop new frames from the app or the modal reaching the display. | |
| void | compositor_unfreeze (void) |
| Resume pushing frames to the display, undoing compositor_freeze(). | |
| void | compositor_scaled_app_fb_copy (const GRect update_rect, bool copy_relative_to_origin) |
| Copy part of the app framebuffer into the system framebuffer. | |
| void | compositor_scaled_app_fb_copy_offset (const GRect update_rect, bool copy_relative_to_origin, int16_t offset_y) |
| compositor_scaled_app_fb_copy() with a vertical offset applied to the source. | |