The Pebble SDK allows drawing of many types of graphics in apps. Using the
Graphics Context
, GBitmap
, GDrawCommand
and
Framebuffer
APIs gives developers
complete control over the contents of the display, and also can be used to
complement UI created with the various types of Layer
available to enable
more complex UI layouts.
Both image-based and property-based animations are available, as well as
scheduling regular updates to UI components with Timer
objects. Creative use
of Animation
and PropertyAnimation
can help to delight and engage users,
as well as highlight important information inside apps.
Animations - How to use Animations and Timers to add life to your app.
Drawing Primitives, Images and Text - How to draw primitive shapes, image, and text onto the Graphics Context.
Framebuffer Graphics - How to perform advanced drawing using direct framebuffer access.
Vector Graphics - How to draw simple images using vector images, instead of bitmaps.